![]() ![]() In your profile's options, your career statistics lists the medals and awards for that profile. If you rely on them heavily, here're some tricks to make them behave in relation to the very important transport in space assault:īots that are passengers disembark when the shuttle lands the first time.īots that are occupying a weapons position (including the un-bot-friendly tracking missile) disembark each subsequent time to you land.īots cannot reenter the shuttle (and subsequently explode it) if you land it on a ramp or on a narrow stretch of floor (as on some stages) since the majority of the shuttle body is floating off the ground. Rebel Hover Tank: The black coolers on the sides.Įmpire hover tank: The circle on the back.īots tend to lack the ability to think in Space Assault. Submitted by: stormtrooperecon Hint - Vehicle Criticals While playing on the CIS's side and you need health or ammo, switch to the Droideka and switch back to any other Droid to get full health and ammo. This trick is especially useful on Hoth, where being able to refill quickly and without leaving the bunker can be a huge help in taking down those walkers. ![]() This will sometimes give as much ammo as you started with, and sometimes less however, it never gives more ammo than you had after the last quick-refill. After playing with the default (non-award) weapon and draining its ammo, it is possible to rapidly refill it by switching over to the award weapon and then re-selecting the class at a command post. Once an award weapon is permanently obtained through gaining legendary status in that award, the player will still spawn in with the non-award weapon and will have it in hand after changing classes (even if you select the same class you're already playing as).
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